A downloadable game

Game by Wognum Studios Music by Milton Moberg

Since the creation of the culinary arts, food has taken all shapes, tastes and scents. Giving savory joy to all who gaze, taste and smell. However, such gastronomy has taken on a sour underbelly. The culinary arts has since been converted into a bitter war machine where tender weapons and tools have replaced the common pirate’s arsenal. These tasty armaments serve as the catalyst between the two pirate factions that battle for control over an isolated pirate island. A solitary pirate chef washed up on the shores of this soup-worshiping pirate island takes up the mantle to free the island from their soupy grasp and restore the town’s culinary culture to one of peace.

Playtest

This early prototype is meant for playtesting purposes only. Playtesting will focus on gameplay feel, mechanics & overall aesthetic. 

OBS: Since this prototype is in very early stages that means we are NOT looking for feedback regarding bugs or anything in that vein. We ask you to keep this in mind when giving feedback in the survey.

Please fill out the survey linked below.

Playtest Survey

Playtest 02 Update

What new has been added?

Altering of weapon recipes added. Indestructible base weapon added.Parry mechanic added.
Death and respawn added.Chest added.Pirate Stashes added.
 Exhausted state added to enemies.Updated weapon models + modular parts added.Main Menu & Loading Screen updated.
New environmental assets added.


Controls

WASD - Movement|Shift - Sprint|Spacebar - Jump

LMB - Weapon Attack

RMB - Parry

E - Interact

Q - Rotate/Switch Weapons

R - Cook Weapon

F - Eat Weapon

Escape - Open Menu

Development log

Comments

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(+1)

nice prototype

Thank you, appreciate it!